Participating countries and institutions:
1. ARDA Beratung & Bildung
2. Liceul Tehnologic Dragomir Hurmuzescu Medgidia
3. Zespół Szkół Technicznych I Ogolnoksztalcacych z
4. Özel Adalya Anadolu Lisesi
5. Özel Antalya Vizyon Koleji
The application involves six partners from 5 countries: Romania, Germany, Poland, Portugal and Turkey and aims to implement activities that facilitate the training of STEAM and Gamification skills in the educational system, in order to increase its quality. The application responds accordingly to the priorities and objectives of the action.
Through the theme addressed (development of digital content focused on STEAM implementation) and the activities proposed (mobile application development, collaboration on the e-Twinning platform, etc.), the proposal is relevant to the digital transformation priority, and its contribution from this perspective is satisfactorily demonstrated.
The application aims to priorities the field of school education by promoting interest and excellence in science, technology, engineering and mathematics and the STEM approach among students and teachers in partner schools. The priority of inclusion and diversity is not demonstrated, the application only states that the selection of pupils for mobility will take into account their socio-economic status, but no clear measures are presented to support children from vulnerable groups.
The profiles of the six partners and their experience are relevant to the field of school education and to the focus areas of the project (STEAM, digitization, support for teachers, principals and other education professionals). The motivation for funding is supported by some information on STEAM issues at international level and less by the needs/interest of the target group in relation to this topic.
The needs of participants and partner organizations are not consistently explored and argued. It is stated that the needs were identified through a research carried out at the level of the partner organizations, but it is not mentioned which aspects were targeted in the research in order to determine whether the needs stated are real. All partners have benefited from Erasmus+ projects, and some of their results are presented, as well as how they can be used in the new partnership (experience gained in STEM/STEAM activities, in robotics, in teacher training activities). Relevance is affected by the fact that all partners have experience in European projects.
The application provides a fairly clear motivation as to how the predicted outcomes are likely to provide schools and the target group new experiences and added value. At the same time, some ideas are presented on how good practices in the area of the proposal, accumulated by the partners, can generate improvements at the level of target groups and institutions compared to the reality at the time of application.
The transnational character is well evidenced by the exchange of practices in multicultural contexts.
It is to be appreciated that only partner schools will participate in the LTT for pupils. The 3 LTTs are satisfactorily described, for each of them the activities, number of participants, duration are specified.The activities listed below will also constitute the milestones to achieve the ultimate goal.