Project Name: „LOG IN BACK REAL LIFE„
Project Number: 2022-1-HU-01- KA220-SCH-000087324
Project coordinator: Széchenyi István Római Katolikus Technikum és Gimnázium Hungary
Partner Organisation & Country: Sivas Lisesi Turkey, ARDA Beratung & Bildung GmbH Germany, Colegio San Agustin Spain, Cooperativa de Ensino CRL Portugal,
With the Coronavirus epidemic, we observe that digital addiction is a growing problem among young people in our society. The technology that characterizes our modern and advanced society today is leading our youth to misbehavior, social isolation, and self-exclusion, depression, dangerous behaviors with uncontrolled consequences, mental disorders, and many more dangerous paths. According to the researches, 3.6 percent of young people between the ages of 12 and 18 are considered internet addicts while 21.8 percent of them are at the addiction limit. According to the sources of the International Telecommunication Union, this ratio is approaching 25% in Europe. In order to understand the dimensions of the above-mentioned problem, we have conducted a questionnaire, the results of which are attached to the application form. We believe that young people need guidance to move away from or move away from technological addiction and turn their steps to real life where they can establish reliable relationships and live healthier lives. We have come to the conclusion that the problem is a universal one and the tendency to digital addiction is really common among teenagers worldwide; therefore, we need to find some solutions before the problem gets even bigger. Our partners are also at the same page with us; they complain that their students are spending too much time online or digital world. We believe that this kind of addiction decreases the changes of success at school and also plays an important role in the health of the youth. Since they spend a lot of time in front of computers or with their smartphones, their physical and mental health is affected in a negative way. Having limited relations with nature or people around them is the main reason for that. Their creativity and productivity is degraded as well, which is bad for the future of the whole society, and in turn, the whole world. For this reason, we believe that measures should be taken to prevent digital addiction and we foresee that the activities in this project will be very effective in raising awareness on the subject and directing young people to a more social, healthy and non-virtual " real" life. Implementing the project with partners from around the world will be more beneficial; we will be able to reach more young people and the results will be more visible, which will bring more success to the project. With the help of this partnership, we also foresee that our participants will form a more positive attitude towards different cultures and this will help increase the peace in societies. As they learn to accept different groups of people as part of the world, their social attitudes will change in a positive way. The project will also give the economically weak students a chance to meet other cultures, which will help them develop social skills as well as self-confidence; which in turn will be helpful for their better integration into society and also prevention of digital addiction. What are the objectives you would like to achieve and concrete results you would like to produce? How are these objectives linked to the priorities you have selected ? A. Our objectives and concrete results related to priority ' Inclusion and diversity in all fields of education, training, youth and sport' are; - raising consciousness about the negative effects of digital addiction on the character and personality development as well as on the academic success, and examining how digital addiction leads to isolation of individuals, - helping young people escape from digital addiction and directing them to a more active, social and natural lifestyle, - finding ways to fight against the negative effects of cyberbullying, which might lead to social isolation, - supporting young people to compare real and virtual life, examine the advantages and superiority of real life and real-life friends over virtual life and virtual-life friends, - helping young people notice the value of their own and others’ cultural identity, appreciate and accept cultural differences - increasing social and communication skills and self-confidence of disadvantaged students - cooperating with partner schools to gain European dimension - integrating the local people, parents, students and school staff in the project activities to broaden their horizons, - reducing social inclusion problems of disadvantaged students. B. Our objectives and concrete results related to priority ‘Development of key competences' are; - promoting the discovery of self through arts and sports activities, supporting youth to learn through hands-on activities, - providing opportunities for young people to develop teamwork skills and establish long-term real-life friendships via handson and physical activities, - add the activities and objectives of the project into our school curriculum, comparing the education systems of the partner countries, enhancing global and European dimensions of the curriculum - increasing the participants’ motivation to learn English by creating a secure and comfortable environment both for the teachers and students to practice their English language speaking skills, - supporting and providing opportunities for the participants to improve effective communication and ICT skills, - creating an environment where the participant teachers can observe and learn about the innovations and different approaches to education in different cultures, exchange information about the curriculum and extra-curricular activities, and inconsequently, improve their teaching skills as well as their international project management skills, - improving hands-on activities and teamwork skills as well as self-confidence - support the developments in pedagogical approaches and school management and increase the quality of teacher education - increase self-confidence, self-expression, and teamwork skills in social groupsect activity.
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